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Never Be Lonely

Never Be Lonely: I did the character model, texturing, and shading/look development for this project! I re-topologized the original game model to fit into our pipeline, textured on Substance Painter and photoshop fo accuracy, and did Shading in arnold to nail our little friends look. I was pixel perfect for this, ensuring that not a single pixel was out of place to make sure the character matched 1 to 1 to the original.

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